How to create a music app in Android Studio?

In this tutorial, we will walk through the steps to create a music app from scratch in Android Studio. We’ll cover designing the user interface, implementing audio playback features, building a media library, adding playback controls, enabling playlist creation, recommending songs to users, and polishing the overall user experience before testing and deploying the app.
Music apps have become incredibly popular ways for users to stream, download, and manage music on their mobile devices. With the growth of music streaming services like Spotify, Apple Music, and Pandora, there is huge demand for seamless and intuitive music apps. Creating your own music app is an exciting way to enter this thriving market.
To follow along and build your own Android music app, you’ll need a background in Java and Android development. Experience with Android Studio, XML layouts, MediaPlayer API, SQLite databases, and REST APIs will be helpful. With the right technical skills and dedication to implement the features step-by-step, you’ll have your own music app ready to launch on the Google Play Store.
Set Up the Development Environment
The first step in creating an Android music app is to set up your development environment. This involves installing Android Studio, the official integrated development environment (IDE) for Android, and configuring it with the necessary SDKs and tools.
You can download the latest version of Android Studio for free from Google’s developer website. The Android SDK contains all the API libraries and developer tools needed to build, test, and debug apps. When installing Android Studio, make sure to also install the Android SDK Tools and Android SDK Platform-Tools packages. These provide essential tools like the Android emulator, ADB, and Fastboot.
Once Android Studio is set up, you need to create an Android Virtual Device (AVD) to use for testing. The AVD Manager in Android Studio allows you to configure emulated Android devices with different hardware profiles and OS versions. For audio apps, it’s recommended to use an AVD with API level 21 or higher for proper audio latency.
Alternatively, you can connect an actual Android device to your computer via USB and use it for running and debugging your app during development. Enable USB debugging in the device’s Developer Options menu to allow this connection with Android Studio.
With the IDE ready and a device for testing, you now have an environment ready for building your music app. As you develop, Android Studio will automatically manage building and deploying the app to your test device.
Design the App’s Interface
The app’s interface is key to providing an enjoyable user experience. When designing the interface, consider the layouts, activities, and fragments that will make up each screen. Create mockups to plan the placement of elements like artwork, titles, playback controls, menus, and search bars.
According to Spotify’s design principles laid out on their design blog Introducing Spotify’s New Design Principles, the interface should follow principles of simplicity, personalization, and accessibility. Prioritize a clean, uncluttered look to avoid overwhelming users.
Pick a color scheme that aligns with the app’s branding and purpose. Many music apps use bold, vibrant colors to promote a youthful, energetic mood. Icons and imagery related to music like album covers and animated equalizers can reinforce the theme. Follow material design guidelines for a modern, responsive UI.
Creating mockups is an important planning step to optimize workflows and screen layouts before coding. Tools like Figma, Adobe XD, and Sketch can facilitate collaboration and prototyping. Consider different screen sizes for responsive design across mobile and tablet form factors. Plan for transitions between activities and allow for dynamic data like playlists and libraries.
Implement Audio Playback
To play audio in your Android app, you’ll need to add dependencies for audio libraries like the MediaPlayer API. In your app-level build.gradle file, add the following dependency:
implementation 'com.google.android.exoplayer:exoplayer:2.X.X'
This will give you access to the ExoPlayer library which makes audio playback much easier compared to the default MediaPlayer API. You’ll also need to request audio focus so your app doesn’t get interrupted by other apps playing audio.
In your activity, request audio focus when your app starts playback:
val audioFocusRequest = AudioFocusRequest.Builder(AudioManager.AUDIOFOCUS_GAIN)
.setAudioAttributes(playbackAttributes)
.setAcceptsDelayedFocusGain(true)
.setOnAudioFocusChangeListener(audioFocusChangeListener)
.build()
audioManager.requestAudioFocus(audioFocusRequest)
Then initialize an ExoPlayer instance and set it up to play your audio files. You can load audio from your raw resources folder or from a remote URL:
val player = SimpleExoPlayer.Builder(context).build()
// Load raw resource
val dataSourceFactory = DefaultDataSourceFactory(context, Util.getUserAgent(context, "yourApp"))
val audioSource = ExtractorMediaSource.Factory(dataSourceFactory).createMediaSource(RawResourceDataSource(context, R.raw.your_audio_file))
// Load remote url
val audioSource = ProgressiveMediaSource.Factory(dataSourceFactory).createMediaSource(MediaItem.fromUri(remoteUrl))
player.prepare(audioSource)
player.playWhenReady = true
With ExoPlayer handling playback, you can now easily play audio files in your Android music app.
Build the Media Library
The media library is a key part of any music app, allowing users to browse and search their music collection. To build it, we first need to scan the device’s storage for audio files. The Android framework provides MediaStore, which offers methods like query() and queryAudio() to search for media files on both internal and external storage.
As we find audio files, we’ll save the metadata like artist, album, and track info to a database. The Room persistence library is ideal for this. We can define Entity objects to represent our MediaItems. Room generates code to save the entities to a local SQLite database.
With the metadata saved, we can build out the app’s media library screens. RecyclerViews make displaying the list of artists, albums, songs, etc. simple. We’ll use the ViewHolder pattern to efficiently bind views to the media data. MediaLibrarySession also provides APIs to retrieve curated lists like “Recently Added” that we can show.
To handle playback, MediaSessionCompat gives us the callbacks needed to update the UI and respond to events like skipping tracks or pausing. Overall, Android’s media APIs handle much of the heavy lifting so we can focus on building an intuitive user interface for browsing and playing music.
Implement Playback Controls
A key part of the music app is giving users control over playback of songs and playlists. This involves adding buttons, seekbars, and other UI elements to allow starting, stopping, scrubbing, adjusting volume, and changing playback speed.
The first control to implement is the play/pause button. This can be done by creating an ImageButton in the layout that toggles between a play and pause icon. Wire this to the MediaPlayer control in the code so tapping it plays or pauses the current song.
Next, add a SeekBar that shows the progress through the current track and allows scrubbing to any position. Connect this to the MediaPlayer to update the position when dragged. Also display the current timestamp and duration.
Volume controls come in handy when users want to turn the music up or down. Add buttons to lower and raise the volume, along with a slider for finer adjustments. Link these to the audio manager to change volume programmatically.
For playback speed, provide options to play songs faster or slower. This can help when skimming tracks or learning the lyrics. Use MediaPlayer methods like setPlaybackParams() to enable variable speed playback.
With these playback controls added, users will have full command over music playback in the app.
Allow Users to Create Playlists
To allow users to create and manage custom playlists in the app, we need to implement a Playlist model and provide CRUD (Create, Read, Update, Delete) operations.
The Playlist model can contain fields like name, description, song list, creation date, etc. We can use Room or SQLite to persist the playlists locally on the device. When the user taps the “New Playlist” button, we can launch an activity with fields to enter playlist details. On save, we can insert a new row in the Playlist table.
To add or remove songs, we need to design the playlist screen UI with a song list and action buttons. The song list can show all tracks available in the media library. Users can tap the + icon to add a song to the current playlist. We need to update the playlist’s song list field accordingly. For removing, we can provide a – icon to delete that song from the playlist.
For playlist CRUD operations, we can build menu options in the playlist screen to edit details or delete playlists. The edit action will pre-populate the add playlist form with existing details. On update, we need to modify that row in the database. For delete, we can simply delete the playlist row after confirmation from the user.
To persist playlists across app launches, we need to retrieve and display them whenever required, like in the Playlists fragment. We can query the Playlist table sorted by last modified date to show the list. Overall, proper use of SQLite or Room along with designing the required UI flows allows implementing full playlist management.
Sources:
https://developer.android.com/media/media3/exoplayer/playlists
https://www.wikihow.com/Create-a-Google-Play-Music-Playlist-on-Android
Recommend Songs to Users
One of the key features of a music app is the ability to recommend new songs to users based on their listening history. This helps keep them engaged by suggesting music they may enjoy discovering and expanding their horizons beyond just their existing playlists.
To implement recommendations, the app needs to track each user’s listening history over time. This can be done by saving the songs and playlists they listen to in a database along with timestamps. The more data you have on a user’s tastes, the better the recommendation algorithm can work.
With listening history data, you can suggest new songs using collaborative filtering algorithms. These examine patterns across all users to find correlations – for example, if Users A and B both listen to Songs 1, 2 and 3, then you can recommend Song 4 to User A if User B also listens to it, since their tastes seem aligned. You can also consider factors like song genre, artist, release date, and popularity.
Finally, it’s important to carefully design how recommendations are displayed in the app UI. You generally want to showcase suggestions on pages like the home screen, playlist views, artist pages, and after a user finishes listening to a song. The recommendations should be clearly titled and explain why the songs are suggested. This transparency helps users trust the recommendations.
Overall, by tracking listening data, mining it for patterns, and surfacing recommendations contextually, you can create an experience where users constantly discover new music tailored just for them.
Polish the User Experience
A great music app relies heavily on having a polished user experience. Here are some tips for enhancing the UI and UX:
Implement subtle yet delightful animations and transitions between screens. For example, the album artwork could zoom in slightly when entering the track details page. This creates continuity for the user as they navigate the app. Refer to this Dribbble tag for animated music app UI inspiration.
Make gestures like swiping and scrolling feel natural. Allow users to quickly skip tracks by swiping left/right on the album art or scroll through playlists using inertial scrolling. See the Android UI events guide on implementing robust gesture handling.
Provide multiple themes so users can customize colors, fonts, icons and more. Consider a day/night theme as well as options to match brand colors. Allow reordering playlist and library views to fit personal preferences. Check out music apps like Another Music Player and Phonograph for theming examples.
Finalize custom iconography for common actions like play, pause, shuffle, repeat, etc. Test various icon styles to find ones that are intuitive and aesthetically pleasing. Refer to sites like Icons8 and Flaticon for free music icon packs.
At every step, focus on crafting an experience that feels natural, responsive and delightful. This attention to detail can elevate a music app from good to great.
Test and Deploy the App
Thoroughly testing your music app before release is crucial to providing a seamless user experience. Here are some tips for testing and deploying your Android music app:
Emulate different devices – Test your app on multiple device profiles in the Android emulator to ensure compatibility across various screen sizes and Android versions. Enable virtual sensors to simulate real-world actions like device rotation.
Stress test with large libraries – Load your app with large music libraries, playlists, and queues to catch performance issues like lag or crashes. Test edge cases like extremely long song titles.
Fix bugs – Rigorously test all app functionality and flows. Identify any bugs, crashes or audio glitches and iterate until all issues are resolved. Enlist beta testers to uncover UX pain points.
Publish on app store(s) – When confident your app is polished and bug-free, publish it on the Google Play Store and/or other Android app stores. Follow all publishing guidelines and optimize your store listing to attract users.
Monitor analytics – Track key metrics like installs, engagement, retention, and revenue in the Google Play Console. Analyze feedback and crash reports. Release updates to improve the app over time.